🏙️ Битва городов Skylines 2 Ответ разработчика и что ждет впереди 🏙️

Глава разработчиков Cities Skylines 2 от студии Colossal Order признает, что наибольшим сожалением команды было неудачное начало работы после разрушительного выпуска игры.

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CEO shares ‘biggest regret’ as Cities Skylines 2 players launch game – GameTopic

Hotly anticipated city builder Cities Skylines 2 launched on PC via Steam in October and immediately ran into a number of issues developer Colossal Order has struggled to get on top of in the months since. Now, with player sentiment turning a ‘mixed’ Steam user review rating into ‘mostly negative’ for recent reviews, and with the first Cities Skylines game with more players than its sequel on PC, the boss of Colossal Order has issued a message to disgruntled players desperate to address chief concerns.

The Challenges and Promises from Colossal Order

In November, Colossal Order confirmed a series of delays for planned DLC so it could focus on much-needed performance improvements and the already delayed Mod Editor. The console version wouldn’t be released until the PC version was sorted out, the developer insisted.

Now, in a new Steam post, CEO Mariina Hallikainen asked herself the question: “How do you plan to get out of this mess? What is in the works to fix Cities: Skylines 2? What will you do to set things right for the disastrous launch of CS2?” In her response, she admitted the lack of modding support is Colossal Order’s “biggest regret”, but addressed all the main concerns.

The Challenges and Promises from Colossal Order

In November, Colossal Order confirmed a series of delays for planned DLC so it could focus on much-needed performance improvements and the already delayed Mod Editor. The console version wouldn’t be released until the PC version was sorted out, the developer insisted.

Now, in a new Steam post, CEO Mariina Hallikainen asked herself the question: “How do you plan to get out of this mess? What is in the works to fix Cities: Skylines 2? What will you do to set things right for the disastrous launch of CS2?” In her response, she admitted the lack of modding support is Colossal Order’s “biggest regret”, but addressed all the main concerns.

Rushed Launch? The Developer Takes Responsibility

“We’d much rather be in a different position than we are in at the moment, but we cannot change the past,” Hallikainen said. “We’re working very hard to catch up on the missing modding support, missing platforms, the content for the Ultimate Edition, and improving the performance and fixing bugs this year. The team is divided to work on different tasks so that we’re seeing progress on all fronts and while it might not feel that it’s fast enough, I can assure you we are all doing the best we can. Only time will tell if this is enough to turn things around.”

Patch Pace, Modding Support, and Performance Woes

“There have also been many questions about the patch cadence and why we moved away from weekly patches. Weekly patches are too heavy for us to keep up with and the issues we are working on need more time than just a few hours or days to fix. We’re a small team of 30 developers and we have to plan the work in a way that creates the fastest results. So instead of spending a big part of the week working on the build deliveries and QA rounds, we can use that time to work on the fixes themselves. For the Ultimate Edition, the DLCs already have a rough schedule so we’ll have good opportunities to patch the game at the same time. This doesn’t mean that we never patch the game between the DLC releases. The goal is to improve the game as quickly as possible and when we have a solid patch ready and tested, it will be released.”

Hallikainen emphasizes the team’s dedication to delivering on expectations, acknowledging they have a mountain to climb. However, she assures players that their ice picks are ready and they are no strangers to the cold. They are committed to keeping the game progressing and improving based on player feedback.

Modding Support: The Biggest Regret

On the lack of modding support, Hallikainen expressed the developer’s biggest regret: “The biggest regret we have is that modding support is not yet available for the game. We have been working on it since the beginning of the project and the intent was to have it fully ready at release. Code modding support, map and asset editing were all planned to be fully usable and mods shareable in one place. We still believe that offering modding support makes any game better and that the tools and mods should be available for all players to enjoy at no additional cost.”

She further explains that technical difficulties and the need to prioritize performance issues led to delays in modding support. However, the team is actively working on it and promises to communicate more about its status soon. They are committed to their promise that “A Colossal Order game is a moddable one” and will continue to work hard to fulfill that commitment.

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Sneak Peek into The Future

Meanwhile, Hallikainen answered a list of questions, confirming more animations are coming to the game, bikes and bike paths are in the works, and more buildings, both free and paid, are on the roadmap. It seems the development team is eager to provide players with exciting new features and expansions to enhance their gameplay experience.

The Road to Redemption: A Bumpy Ride

Cities: Skylines 2’s problems began before its launch even arrived. Colossal Order warned players that it would release with performance issues a week before the game came out. Since then, players have been met with lower framerates and interesting dental glitches as the developer worked to create a better experience. In GameTopic’s Cities: Skylines 2 review, which returned a 6/10, we said: “Cities: Skylines 2 is an ambitious sequel that might have bitten off more than it can chew – be prepared to do a lot of terraforming if you don’t want your metropolis to look like a nightmare.”

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❓ Вопросы и ответы: ваши самые актуальные вопросы

Q: Are there any plans to improve the game’s performance issues?

A: Absolutely! Colossal Order is aware of the performance issues plaguing Cities: Skylines 2 and is actively working on improving them. The development team is dedicated to enhancing the gameplay experience for all players.

Q: Will modding support be added in the future?

A: Yes, modding support is a top priority for Colossal Order. While technical difficulties and performance concerns have caused delays, the team is committed to providing modding support and ensuring that the tools and mods are accessible to all players.

Q: What can we expect in terms of future updates and expansions?

A: Exciting updates are on the horizon! More animations, bikes and bike paths, and additional buildings (both free and paid) are in the works. The development team is committed to delivering new features and expansions to keep the game fresh and exciting.

Q: How has the launch of Cities: Skylines 2 compared to the first game?

A: The launch of Cities: Skylines 2 faced some challenges, resulting in mixed reviews from players. However, the development team is actively addressing these concerns and working hard to turn things around. The team’s dedication and commitment can be seen through their efforts to improve performance, fix bugs, and deliver on players’ expectations.

Q: Can we expect regular patches and updates for the game?

A: While the team has moved away from weekly patches due to the heavy workload, they are committed to improving the game as quickly as possible. Patch releases will coincide with DLC releases for the Ultimate Edition, with additional patches released when ready and tested. The goal is to provide a better gameplay experience for all players.

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Have you tried Cities: Skylines 2? What are your thoughts and experiences with the game? Share your opinions and join the discussion! Don’t forget to spread the word and let others know about the latest updates and improvements in Cities Skylines 2.

🔁 Share this article on social media to keep your fellow city-builders informed and excited about the ongoing development of Cities: Skylines 2!

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Уэсли Ин-Пул является редактором новостей GameTopic в Великобритании. Найдите его в Твиттере на [@wyp100](https://www.twitter.com/wyp100). Вы можете связаться с Уэсли по адресу [email protected] или конфиденциально по адресу [email protected].

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